Weapon Comparisons

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Natural Weapon advantages

 

 

 

 

 

 

 

 

 

 

 

1h Sword vs 2h sword

 

 

//

For the sake of argument:

 

One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack

 

 

//

0.2500

Normal dex results in dex/str of about 0.25

 

Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack

 

 

//

0.1000

Dexless results in dex/str of 0.1 or less

 

 

 

 

 

 

 

 

 

 

//

1.0000

Super-duper highdex (for the sake of demonstration) results in dex/str of 1

 

4.6 + dex/str * (2h attack) : 4.0 + dex/str * (1h attack)

 

 

 

 

 

 

(1h attack) = (2h attack)[(4.6 + dex/str)/(4.0 + dex/str)]

 

 

//

Since the DEX/STR ratio will always be less than 1 (dex=str) for normal

 

 

 

 

 

 

 

 

 

 

 

warriors, the ratio will ALWAYS be between 12% and 15%. 15% is if dex is 0,

 

Normal dex: (2h attack) = (1h attack) *

1.1412

 

 

 

 

 

which is impossible, although the dex/str could APPROACH zero as you get to much

 

Dexless: (2h attack) = (1h attack) *

1.1463

 

 

 

 

 

higher levels. (Read: Level 200 = up to 1000 strength, with only a standard 70-100 dex)

 

Super-highdex: (2h attack) = (1h attack) *

1.1200

 

 

 

 

 

 

 

 

General approximation:

1.1450

 

 

 

 

//

This is the number used to match damage per hit between the two weapons.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1h axe vs 2h axe : Also, 1h BW vs 2h BW

 

 

 

 

 

 

 

 

1-H Axe - [((STR * 4.4 + DEX)*0.6 + (STR * 3.2 + DEX)*0.4)/ 100] * WAttack

 

 

 

 

 

2-H Axe - [((STR * 4.8 + DEX)*0.6 + (STR * 3.4 + DEX)*0.4)/ 100] * WAttack

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

Through similar steps as the 1h, arrive at

 

 

 

 

Regular attacks

Brandish

 

 

 

//

Regular and Brandish are different due to slash/stab ratio changing

 

Normal dex: (2h attack) = (1h attack) *

1.0767

1.0741

 

 

 

//

Using 0.5/0.5 instead of 0.6/0.4 for ratio.

 

Dexless: (2h attack) = (1h attack) *

1.0796

1.0769

 

 

 

 

 

 

 

Super-highdex: (2h attack) = (1h attack) *

1.0650

1.0625

 

 

 

//

BW uses the Regular attack number (axes and BW have same multipliers)

 

General approximation:

1.0800

1.0750

 

 

 

//

This is the number used to match damage per hit between the two weapons.

 

 

 

 

 

 

 

 

 

 

 

 

 

Speed Advantages - PS/FA or SB/FA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

booster included, which is a static +2 speed level bonus

 

Hits Per Minute

 

115

106

96

93

85

79

 

 

 

 

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

//

How to read - Examples only.

 

115

Fast-4

1.0000

1.0849

1.1979

1.2366

1.3529

1.4557

 

//

A fast-4 has a 119.79% speed advantage over a Normal-6

 

106

Fast-5

0.9217

1.0000

1.1042

1.1398

1.2471

1.3418

 

//

A slow-7 only does 88.54% of the normal-6's attacks over time (disadvantage)

 

96

Normal-6

0.8348

0.9057

1.0000

1.0323

1.1294

1.2152

 

 

 

 

 

93

Slow-7

0.8087

0.8774

0.9688

1.0000

1.0941

1.1772

 

//

Generally, staying in the top right triangle of the chart will give you the

 

85

Slow-8

0.7391

0.8019

0.8854

0.9140

1.0000

1.0759

 

//

numbers you need, and the bottom left triangle are the inverses for when

 

79

Slower-9

0.6870

0.7453

0.8229

0.8495

0.9294

1.0000

 

//

you need them

 

 

 

 

 

 

 

 

 

 

 

 

 

Speed Advantages - PS, SB, Brandish, Blast, ACB, Sacrifice, etc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

booster included, which is a static +2 speed level bonus

 

Hits Per Minute

 

100

90

82

80

74

69

 

 

 

 

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

 

 

 

 

100

Fast-4

1.0000

1.1111

1.2195

1.2500

1.3514

1.4493

 

 

 

 

 

90

Fast-5

0.9000

1.0000

1.0976

1.1250

1.2162

1.3043

 

 

 

 

 

82

Normal-6

0.8200

0.9111

1.0000

1.0250

1.1081

1.1884

 

 

 

 

 

80

Slow-7

0.8000

0.8889

0.9756

1.0000

1.0811

1.1594

 

 

 

 

 

74

Slow-8

0.7400

0.8222

0.9024

0.9250

1.0000

1.0725

 

 

 

 

 

69

Slower-9

0.6900

0.7667

0.8415

0.8625

0.9324

1.0000

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Speed Advantages - Crusher

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

booster included, which is a static +2 speed level bonus

 

Hits Per Minute

 

 

69

64

60

58

 

 

//

The blanks indicate there is no known data

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

//

due to no weapons existing in that class

 

 

Fast-4

 

 

 

 

 

 

 

 

 

 

 

69

Fast-5

 

1.0000

1.0781

1.1500

1.1897

 

 

 

 

 

 

64

Normal-6

 

0.9275

1.0000

1.0667

1.1034

 

 

 

 

 

 

60

Slow-7

 

0.8696

0.9375

1.0000

1.0345

 

 

 

 

 

 

58

Slow-8

 

0.8406

0.9063

0.9667

1.0000

 

 

 

 

 

 

 

Slower-9

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Speed Advantages - Fury

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

booster included, which is a static +2 speed level bonus

 

Hits Per Minute

 

 

90

82

78

72

 

 

//

The blanks indicate there is no known data

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

//

due to no weapons existing in that class

 

 

Fast-4

 

 

 

 

 

 

 

 

 

 

 

90

Fast-5

 

1.0000

1.0976

1.1538

1.2500

 

 

 

 

 

 

82

Normal-6

 

0.9111

1.0000

1.0513

1.1389

 

 

 

 

 

 

78

Slow-7

 

0.8667

0.9512

1.0000

1.0833

 

 

 

 

 

 

72

Slow-8

 

0.8000

0.8780

0.9231

1.0000

 

 

 

 

 

 

 

Slower-9

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Combined Chart - 1h:2h sword damage, PS/FA or SB/FA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1h sword

 

//

Does not ignore cases where weapon does not exist

 

Hits Per Minute

 

115

106

96

93

85

79

 

//

i.e. there are no slow-1h swords.

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

 

 

 

2h sword

115

Fast-4

1.1450

1.2422

1.3716

1.4159

1.5491

1.6668

 

//

How to read - Examples only.

106

Fast-5

1.0554

1.1450

1.2643

1.3051

1.4279

1.5363

 

//

A fast-4 1h sword needs 114.5% more attack to match a fast-4 2h sword (DPM)

96

Normal-6

0.9558

1.0370

1.1450

1.1819

1.2932

1.3914

 

//

A fast-4 1h sword needs 105.54% more attack to match a fast-5 2h sword (DPM)

93

Slow-7

0.9260

1.0046

1.1092

1.1450

1.2528

1.3479

 

//

A fast-5 1h sword needs 103.7% more attack to match a normal-6 2h sword (DPM)

85

Slow-8

0.8463

0.9182

1.0138

1.0465

1.1450

1.2320

 

//

A fast-5 1h sword does about the same DPM as a slow-7 2h sword

79

Slower-9

0.7866

0.8533

0.9422

0.9726

1.0642

1.1450

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

You may need to 1/(result) to make a proper statement:

Combined Chart - 1h:2h sword damage, No FA attacks

 

 

 

 

//

For example (1/0.8463) = 1.1816

 

 

 

 

 

 

 

 

 

 

//

A fast-4 1h sword has a 118.16% advantage over a slow-8 2h sword (DPM)

 

 

 

1h sword

 

 

 

 

 

Hits Per Minute

 

100

90

82

80

74

69

 

//

Does not ignore cases where weapon does not exist

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

 

 

 

2h sword

100

Fast-4

1.1450

1.2722

1.3963

1.4313

1.5473

1.6594

 

//

This section useful for Brandish

90

Fast-5

1.0305

1.1450

1.2567

1.2881

1.3926

1.4935

 

//

also, blast, ACB, for sword Paladins

82

Normal-6

0.9389

1.0432

1.1450

1.1736

1.2688

1.3607

 

 

 

 

80

Slow-7

0.9160

1.0178

1.1171

1.1450

1.2378

1.3275

 

 

 

 

74

Slow-8

0.8473

0.9414

1.0333

1.0591

1.1450

1.2280

 

 

 

 

69

Slower-9

0.7901

0.8778

0.9635

0.9876

1.0676

1.1450

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Combined Chart - 1h:2h axe/BW damage, PS/FA or SB/FA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

As you can see, BW/Axes are much more forgiving; their 1h versions are very powerful.

 

 

 

1h Axe/BW

 

//

Take note the chart does not ignore cases where the weapon doesn't exist.

 

Hits Per Minute

 

115

106

96

93

85

79

 

//

Notice that a faster weapon 1h weapon generally means a stronger weapon in this case

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

//

with the exception of normal-6 1h vs slow-7 2h.

2h Axe/ BW

115

Fast-4

1.0800

1.1717

1.2938

1.3355

1.4612

1.5722

 

 

 

 

106

Fast-5

0.9955

1.0800

1.1925

1.2310

1.3468

1.4491

 

//

Example:

 

96

Normal-6

0.9016

0.9781

1.0800

1.1148

1.2198

1.3124

 

//

A slow-7 1h weapon has a 101.3% (1/0.9871) advantage over slow-8 2h

93

Slow-7

0.8734

0.9475

1.0463

1.0800

1.1816

1.2714

 

 

 

 

85

Slow-8

0.7983

0.8660

0.9563

0.9871

1.0800

1.1620

 

 

 

 

79

Slower-9

0.7419

0.8049

0.8888

0.9174

1.0038

1.0800

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Combined Chart - 1h:2h axe/BW damage, No FA attacks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

Basically the same chart as above.

 

 

 

1h Axe/BW

 

 

 

 

 

Hits Per Minute

 

100

90

82

80

74

69

 

 

 

 

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

 

 

 

2h Axe/ BW

100

Fast-4

1.0800

1.2000

1.3171

1.3500

1.4595

1.5652

 

 

 

 

90

Fast-5

0.9720

1.0800

1.1854

1.2150

1.3135

1.4087

 

 

 

 

82

Normal-6

0.8856

0.9840

1.0800

1.1070

1.1968

1.2835

 

 

 

 

80

Slow-7

0.8640

0.9600

1.0537

1.0800

1.1676

1.2522

 

 

 

 

74

Slow-8

0.7992

0.8880

0.9746

0.9990

1.0800

1.1583

 

 

 

 

69

Slower-9

0.7452

0.8280

0.9088

0.9315

1.0070

1.0800

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Combined Chart - 1h:2h axe, Brandish

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

//

Brandish figures use a different multiplier

 

 

 

1h Axe/BW

 

 

 

 

 

Hits Per Minute

 

100

90

82

80

74

69

 

 

 

 

 

 

Speed

Fast-4

Fast-5

Normal-6

Slow-7

Slow-8

Slower-9

 

 

 

 

2h Axe/ BW

100

Fast-4

1.0750

1.1944

1.3110

1.3438

1.4527

1.5580

 

 

 

 

90

Fast-5

0.9675

1.0750

1.1799

1.2094

1.3074

1.4022

 

 

 

 

82

Normal-6

0.8815

0.9794

1.0750

1.1019

1.1912

1.2775

 

 

 

 

80

Slow-7

0.8600

0.9556

1.0488

1.0750

1.1622

1.2464

 

 

 

 

74

Slow-8

0.7955

0.8839

0.9701

0.9944

1.0750

1.1529

 

 

 

 

69

Slower-9

0.7418

0.8242

0.9046

0.9272

1.0024

1.0750